Yet another render engine...
The easiest way to build is to use vcpkg and install SFML through this.
vcpkg install sfml vcpkg integrate installCreate a new visual studio C++ empty project, git clone the files, and copy them into the project directory.
Select the "Show All Files" options in Solution Explorer, and right-click on the src/ and deps/ directory, and choose the "include in project options"
Go into the project properies and under C/C++ > General, add the deps/ directory as an additional include directy.
Finally, under Linker > Input, add OpenGL32.lib as an additional dependancy.
To build, at the root of the project:
sh scripts/build.sh install # only needed for the first timeThe install argument is only needed for the first time compilation as this is what grabs the libraries from Conan
After that, you can simply run:
sh scripts/build.shTo run, at the root of the project:
sh scripts/run.shTo build and run in release mode, simply add the release suffix:
sh scripts/build.sh release sh scripts/run.sh release