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yare

Yet another render engine...

Windows (Visual Studio)

The easiest way to build is to use vcpkg and install SFML through this.

vcpkg install sfml vcpkg integrate install

Create a new visual studio C++ empty project, git clone the files, and copy them into the project directory.

Select the "Show All Files" options in Solution Explorer, and right-click on the src/ and deps/ directory, and choose the "include in project options"

Go into the project properies and under C/C++ > General, add the deps/ directory as an additional include directy.

Finally, under Linker > Input, add OpenGL32.lib as an additional dependancy.

Linux

To build, at the root of the project:

sh scripts/build.sh install # only needed for the first time

The install argument is only needed for the first time compilation as this is what grabs the libraries from Conan

After that, you can simply run:

sh scripts/build.sh

To run, at the root of the project:

sh scripts/run.sh

To build and run in release mode, simply add the release suffix:

sh scripts/build.sh release sh scripts/run.sh release

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Yet Another Render Engine. Just messing around with OpenGL stuff

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