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webm-wasm

webm-wasm lets you create webm videos in JavaScript via WebAssembly. The library consumes raw RGBA32 buffers (4 bytes per pixel) and turns them into a webm video with the given framerate and quality. This makes it compatible out-of-the-box with ImageData from a <canvas>. With realtime mode you can also use webm-wasm for streaming webm videos.

Works in all major browsers (although Safari can’t play webm 🐼).

The wasm module was created by emscripten’ing libvpx, libwebm and libyuv.

$ npm install --save webm-wasm 

Note: This is a proof-of-concept and not a production-grade library.

Usage

webm-wasm runs in a worker by default. It works on the web and in in Node, although you need Node 11+ with the --experimental-worker flag.

Quickstart

// 1. Load the `webm-wasm.js` file in a worker const worker = new Worker("webm-worker.js"); // 2. Send the path to the `.wasm` file worker.postMessage("./webm-wasm.wasm"); // 3. Wait for the worker to be ready await nextMessage(worker); // 4. Send the parameters for the constructor worker.postMessage({ width: 512, height: 512 // ... more constructor options below }); // 5. Start sending frames! while (hasNextFrame()) { // ArrayBuffer containing RGBA24 data const buffer = getFrame(); worker.postMessage(buffer, [buffer]); } // 6. Signal end-of-stream worker.postMessage(null); // 7. Get the webm file as an ArrayBuffer const webm = await nextMessage(worker); // 8. Cleanup worker.terminate();

(You can find an implementation of nextMessage() in src/worker/webm-worker.js)

Constructor options

  • width (default: 300): Width of the video
  • height (default: 150): Height of the video
  • timebaseNum (default: 1): Numerator of the fraction for the length of a frame
  • timebaseDen (default: 30): Denominator of the fraction for the length of a frame
  • bitrate (default: 200): Bitrate in kbps
  • realtime (default: false): Prioritize encoding speed over compression ratio and quality. With realtime mode turned off the worker will send a single ArrayBuffer containing the entire webm video file once input stream has ended. With realtime mode turned on the worker will send an ArrayBuffer in regular intervals.

From a CDN

Worker code can’t be loaded from another origin directly, even when the source is CORS-enabled. It is, however, still possible to load webm-wasm from a CDN like unpkg.com with a little workaround:

const buffer = await fetch( "https://unpkg.com/webm-wasm@<version>/dist/webm-worker.js" ).then(r => r.arrayBuffer()); const worker = new Worker( URL.createObjectURL(new Blob([buffer], { type: "text/javascript" })) ); worker.postMessage("https://unpkg.com/webm-wasm@<version>/dist/webm-wasm.wasm"); // Continue as normal

WebAssembly

If you just want to use the WebAssembly module directly, you can grab webm-wasm.wasm as well as the the Emscripten glue code webm-wasm.js.

The WebAssembly module exposes a C++ class via embind:

class WebmEncoder { public: // Same options as above. `cb` is a callback function that takes an ArrayBuffer. WebmEncoder(int timebase_num, int timebase_den, unsigned int width, unsigned int height, unsigned int bitrate, bool realtime, val cb); bool addRGBAFrame(std::string rgba); bool finalize(); std::string lastError(); // ... }

Experimental: TransformStreams

Transferable Streams are behind the “Experimental Web Platform Features” flag in Chrome Canary. The alternative webm-transformstreamworker.js makes use of them to expose the webm encoder. Take a look at the demos to see the usage.

Demos

To run the web demos, start the webserver using

$ npm run serve 

You'll find the demos at http://localhost:8080/demo/ .

To run the node demos, run them directly (requires Node 11+):

$ node --experimental-worker ./node-simple.js 

Building

Because the build process is completely Dockerized, Docker is required for building webm-wasm.

$ npm install $ npx napa $ npm run build 

Apache 2.0

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webm-wasm lets you create webm videos in JavaScript via WebAssembly.

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