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Services
Valk edited this page Aug 4, 2025 · 25 revisions
Important
The service attribute is only valid on scripts that extend from Node and the node must be in the scene tree.
// Services assume there will only ever be one instance of this script. // All services get cleaned up on scene change. public partial class Player : Node { // Use _EnterTree() if the service is not being registered soon enough public override void _Ready() { Services.Register(this); } }
// Get the service from anywhere in your code Player player = Services.Get<Player>();