Releases: CSharpGodotTools/Template
Releases · CSharpGodotTools/Template
v1.0.3
If updating from v1.0.2 you will need to delete the res://Localization folder as this now lives in res://Framework/GodotUtils/Localization. Everything else should be fine.
What's Changed
- New restart btn, script changes and bug fixes by @valkyrienyanko in #185
Full Changelog: v1.0.2...v1.0.3
v1.0.2
If updating from a previous version using version control, please re-clone the entire repo as if you were just starting fresh again. I don't think big changes like this will happen anymore in the future as 95% of everything resides in GodotUtils submodule and you can just update the submodule instead of having to start over again.
What's Changed
- Improve performance, fix bugs, organize assets, update documentation by @valkyrienyanko in #184
Full Changelog: v1.0.1...v1.0.2
v1.0.1
What's Changed
- Use relative path for project icon by @valkyrienyanko in #181
- Improve options theme by @vaggelismsxp in #182
- Improve the main project theme by @valkyrienyanko in #183
New Contributors
- @vaggelismsxp made their first contribution in #182
Full Changelog: v1.0...v1.0.1
v1.0
What's Changed
- fix: Solution: Update and reload GodotUtils project path by @riffy in #138
- tech: GitIgnore: update to ignore rider idea folder by @riffy in #139
- Implement CanDrop delegates by @valkyrienyanko in #142
- Disable UI Manager by @valkyrienyanko in #144
- Merge submodules, rename root namespace and more by @valkyrienyanko in #146
- visualize: Exclude events and backing fields by @valkyrienyanko in #148
- Code cleanup by @valkyrienyanko in #151
- cleanup: rename to _SignalNameFormat + fix icon deps by @valkyrienyanko in #152
- cleanup: Increase consistency in util scripts by @valkyrienyanko in #153
- cleanup: Remove submodules for easier development by @valkyrienyanko in #154
- cleanup: Move Visualize to GodotUtils by @valkyrienyanko in #156
- New MetricsOverlay tracking, general bug fixes and changes by @valkyrienyanko in #159
- hotfix: Potentially fix random crash immediately after pressing play by @valkyrienyanko in #161
- Attempt to address random crash by removing static events by @valkyrienyanko in #164
- Regular Cleanup by @valkyrienyanko in #165
- Fix bugs and improve performance by @valkyrienyanko in #166
- Improve performance of autoloads by @valkyrienyanko in #167
- Remove all genres and sandbox by @valkyrienyanko in #168
- Fix corrupt ResourceHotkeys and make GodotUtils do more work by @valkyrienyanko in #169
- Dispose statics and events preventing potential crashes by @valkyrienyanko in #171
- Fix bugs, improve performance and readability by @valkyrienyanko in #177
- Improve Visualize performance and fix offset bug by @valkyrienyanko in #178
- Further improve performance of autoloads by @valkyrienyanko in #179
- Major Netcode Refactor by @valkyrienyanko in #180
Full Changelog: https://github.com/CSharpGodotTools/Template/commits/v0.1