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2012-07-06
Ensure the unity shell gets drawn before (below) windows stacked above it,
Daniel van Vugt
2012-07-06
Ensure the launcher gets redrawn during keynav mode (LP: #1021549)
Daniel van Vugt
2012-07-06
Revert fix for LP: #833727 for now. It either needs test cases or to be
Daniel van Vugt
2012-07-06
Use a much nicer fix for LP: #1021549 which involves removing the workaround
Daniel van Vugt
2012-07-06
Ensure the launcher gets redrawn during keynav mode (LP: #1021549)
Daniel van Vugt
2012-07-06
Remove debug output
Daniel van Vugt
2012-07-06
First prototype fix for LP: #1021541
Daniel van Vugt
2012-07-03
Stop Unity from redrawing the shell on every frame (ie. when it doesn't need
Daniel van Vugt
2012-07-03
Close the overlay is a modifier key is pressed. Don't treat super+tab as a sp...
Andrea Azzarone
2012-07-02
Fix bug 934062.
Andrea Azzarone
2012-06-29
Fix a crash in compizminimizedwindowhandler.. Fixes: https://bugs.launchpad.n...
Andrea Azzarone
2012-06-29
*merged trunk
Brandon Schaefer
2012-06-29
* Re-enables activating Alt+F1 mode while the Dash is open.
Brandon Schaefer
2012-06-29
Close the shortcut overlay if a key modifier has been pressed.
Andrea Azzarone
2012-06-29
This branch updates unity to conform to the new Autopilot DBus wire protocol....
Thomi Richards
2012-06-29
thereifixedit.
Thomi Richards
2012-06-29
Trying things to get new DBus protocol to work
Thomi Richards
2012-06-29
Add wildcard support (and tests) for DBus XPath query matching.
Thomi Richards
2012-06-27
Condensed some code in for saving input focus and focusing a new window in un...
Brandon Schaefer
2012-06-27
* remove old function
Brandon Schaefer
2012-06-28
Unity logging interface given a better name.
Thomi Richards
2012-06-28
Unity debug dbus interface now split into two DBus interfaces - the autopilot...
Thomi Richards
2012-06-27
Fix bug 851982.
Andrea Azzarone
2012-06-27
DashView: filter out the unprintable keys when focusing the search bar
Marco Trevisan (TreviƱo)
2012-06-27
Remove debug code.
Daniel van Vugt
2012-06-27
Optimize boolean logic.
Daniel van Vugt
2012-06-27
Simplify and add comments.
Daniel van Vugt
2012-06-27
Generalized occlusion detection. Not just fullscreen windows can be over
Daniel van Vugt
2012-06-27
Better variable naming.
Daniel van Vugt
2012-06-27
Rebase on latest lp:unity
Daniel van Vugt
2012-06-26
* Condense saving input, then focusing window function. It is used twice
Brandon Schaefer
2012-06-26
* Initialize...never forget to do that!
Brandon Schaefer
2012-06-26
* Scale will now exit when you invoke the dash in anyway
Brandon Schaefer
2012-06-26
Honour force-paint-on-top. Even when the windows are not stacked correctly.
Daniel van Vugt
2012-06-26
Occlusion detection, compiz-style. Removed shellIsHidden.
Daniel van Vugt
2012-06-26
Don't check BackgroundEffectHelper::HasDirtyHelpers for doShellRepaint.
Daniel van Vugt
2012-06-26
Clean up comments
Daniel van Vugt
2012-06-26
Rebase on latest upstream lp:unity
Daniel van Vugt
2012-06-25
* minor changes
Brandon Schaefer
2012-06-25
Remove debug output
Daniel van Vugt
2012-06-25
Simplify shellIsHidden() how smspillaz suggests.
Daniel van Vugt
2012-06-25
Use CompWindowStateHiddenMask as suggested by smspillaz.
Daniel van Vugt
2012-06-22
* Switcher now focuses its own window so other events cannot happen behind it,
Brandon Schaefer
2012-06-22
Fix style per Marco.
Daniel van Vugt
2012-06-22
Fix failure to redraw the shell on returning from full screen. This time
Daniel van Vugt
2012-06-22
Revert r2445. It's causing multi-monitor redraw problems.
Daniel van Vugt
2012-06-21
Avoid potential crashes on startup. Just in case.
Daniel van Vugt
2012-06-21
A more logical location for damaging BackgroundEffectHelper.
Daniel van Vugt
2012-06-21
Simplify and optimize damage propagation from GetDrawList.
Daniel van Vugt
2012-06-21
Fixed: Dash was not always redrawing in some cases (unless something was
Daniel van Vugt
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