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Author
2012-11-24
Refactor xdnd launcher code. Fixes: https://bugs.launchpad.net/bugs/1035301.
Andrea Azzarone
2012-11-22
Added logging around showing and hiding the shortcut hint controller.
Thomi Richards
2012-11-15
Initialized class member variables in their respective constructors.
MC Return
2012-11-15
Merge trunk.
Andrea Azzarone
2012-11-15
Removed whitespaces
MC Return
2012-11-15
Use Unity style for class constructors (reformatting)
MC Return
2012-11-15
Merging with trunk
Marco Trevisan (Treviño)
2012-11-15
Use the new classes in real code.
Andrea Azzarone
2012-11-15
Update unitya11ytests.cpp
Andrea Azzarone
2012-11-14
SwitcherView: make the switcher windows thumbnail to grow with the switcher w...
Marco Trevisan (Treviño)
2012-11-14
Merged trunk into new-x-macro.
Tim Penhey
2012-11-13
LayoutWindow: s/LayoutWindow::List/LayoutWindow::Vector/g
Marco Trevisan (Treviño)
2012-11-13
UnityWindow: fix tryNotIntersectUI launcher logic
Marco Trevisan (Treviño)
2012-11-08
Also initialize the member variable bool was_hidden_ in the ShowdesktopHandle...
MC Return
2012-11-08
Initialize the member variables SnDisplay* _sn_display and SnMonitorContext* ...
MC Return
2012-11-05
unityshell: fix compilation, use the last mask as default when painting
Marco Trevisan (Treviño)
2012-11-01
LayoutSystem: even more code cleanup
Marco Trevisan (Treviño)
2012-10-31
Merging with trunk
Marco Trevisan (Treviño)
2012-10-30
Stop Unity UI elements from flickering. This could happen in some odd
Daniel van Vugt
2012-10-30
WindowManager: avoid to call the spread actions for every windows
Marco Trevisan (Treviño)
2012-10-29
UnityShell: add fake decoration painting function, use it for switcher scaled...
Marco Trevisan (Treviño)
2012-10-29
Use the new logging declarations to avoid static initialization of the logger...
Tim Penhey
2012-10-26
Stop Unity UI elements from flickering. This could happen in some odd
Daniel van Vugt
2012-10-24
Use the range based for, and remove compiz header. Move the debug files into ...
Tim Penhey
2012-10-18
UnityWindow: allow to define the real glow size, and increase it if we have r...
Marco Trevisan (Treviño)
2012-10-18
Remove dead code in unityshell.cpp. Approved by Marco Trevisan (Treviño).
Andrea Azzarone
2012-10-18
UnityWindow: use the window glow to round the switcher selected window
Marco Trevisan (Treviño)
2012-10-17
Don't remove updateIconPos.
Andrea Azzarone
2012-10-17
Keep the panel shadow attached to the panel at all times. Even under screen
Daniel van Vugt
2012-10-17
Ensure the panel shadow doesn't get drawn if the panel itself is not being
Daniel van Vugt
2012-10-16
Remove dead code in unityshell.cpp
Andrea Azzarone
2012-10-15
Rewrite UBus. Approved by Marco Trevisan (Treviño), Andrea Azzarone.
Michal Hruby
2012-10-12
Opacity should be 0 if the state is invisible
MC Return
2012-10-11
* Removing nux::NString.
Jay Taoko
2012-10-11
Merge trunk
Michal Hruby
2012-10-11
Ensure the panel shadow doesn't get drawn if the panel itself is not being
Daniel van Vugt
2012-10-11
Merge latest lp:unity and fix a conflict
Daniel van Vugt
2012-10-10
* merge trunk
Brandon Schaefer
2012-10-10
* Fixed build problem?
Brandon Schaefer
2012-10-10
Draw the panel shadow only within the redraw region. Using a bounding box
Daniel van Vugt
2012-10-09
Fix build failure. You can't use "->" with a reference.
Daniel van Vugt
2012-10-05
* Fixed conflicts
Brandon Schaefer
2012-10-05
* added const
Brandon Schaefer
2012-10-05
UnityShell::glow: remove unneeded vertical spaces
Marco Trevisan (Treviño)
2012-10-05
UnityWindow: paint the scale glow in glPaint instead of glDraw, and also insi...
Marco Trevisan (Treviño)
2012-10-05
UnityWindow: pass to computeGlowQuads the geometry we need, remove the scaled...
Marco Trevisan (Treviño)
2012-10-05
Merged window-manager-refactor into refactor-keyboard-funcs.
Tim Penhey
2012-10-05
Merge trunk and resolve conflicts.
Tim Penhey
2012-10-04
* Found a function that did what I was trying to do..
Brandon Schaefer
2012-10-04
UnityWindow: don't draw decorations when we have empty
Marco Trevisan (Treviño)
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