diff options
| -rw-r--r-- | plugins/unityshell/src/unityshell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp index 34ad8880a..80474726e 100644 --- a/plugins/unityshell/src/unityshell.cpp +++ b/plugins/unityshell/src/unityshell.cpp @@ -1217,7 +1217,7 @@ bool UnityScreen::glPaintOutput(const GLScreenPaintAttrib& attrib, * need to. Doing so on every frame causes Nux to hog the GPU and slow down * ALL rendering. (LP: #988079) */ - bool force = forcePaintOnTop() || PluginAdapter::Default()->IsExpoActive(); + bool force = forcePaintOnTop() || (mask & PAINT_SCREEN_FULL_MASK); doShellRepaint = force || !(region.isEmpty() || wt->GetDrawList().empty()); allowWindowPaint = true; |
