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authorBrandon Schaefer <brandon.schaefer@canonical.com>2013-01-28 15:57:38 -0800
committerBrandon Schaefer <brandon.schaefer@canonical.com>2013-01-28 15:57:38 -0800
commitc40a09f7382b29b5a19ab29ed87459af7e38b285 (patch)
tree3190816e3131abd88b30ade1c618c0003c014cd4 /unity-shared/CMakeLists.txt
parentbbdf3c6f929cab813e117bc5945c56615ac381e5 (diff)
* The main reason, is the DashView has to take up the PanelHeight, so when the
launcher icons are resized, part of the window buttons get cut off from mouse events. * Created a class OverlayWindowButtons which will sit in the DashView/HudView to handle mouse events for the window buttons. * TODO: We need to refactor the PanelMenuView to extract window button logic (dealing with overlays). Fixes LP: #1101310 (bzr r3080.1.2)
Diffstat (limited to 'unity-shared/CMakeLists.txt')
-rw-r--r--unity-shared/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/unity-shared/CMakeLists.txt b/unity-shared/CMakeLists.txt
index 32559e729..ead1ec981 100644
--- a/unity-shared/CMakeLists.txt
+++ b/unity-shared/CMakeLists.txt
@@ -39,6 +39,7 @@ set (UNITY_SHARED_SOURCES
LayoutSystem.cpp
LineSeparator.cpp
OverlayRenderer.cpp
+ OverlayWindowButtons.cpp
PanelStyle.cpp
PlacesVScrollBar.cpp
PlacesOverlayVScrollBar.cpp