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authorEleni Maria Stea <elenimaria.stea@canonical.com>2016-07-05 10:23:04 +0000
committerBileto Bot <ci-train-bot@canonical.com>2016-07-05 10:23:04 +0000
commitaa0490895527cfe097d6d7e304b872830795c9fa (patch)
tree91cf2fbe63f465e1fd986a7f0fdd20d9435ca1a8 /tools
parent43b2db050cf45d4e70aad1f1ecc1c98549cdbe65 (diff)
parent19054999d56d7b3b1eed6ead0866877d6e0cb04c (diff)
UnityScreen: only redraw parts of the screen visible in each output
We draw only the parts of the screen that are visible in each output (monitor) because compiz draws things per output anyway. Speeds up the drawing by about N times, where N is the number of monitors because: We used to draw all monitors' content when 1 monitor was rendered (=> we rendered N times the N monitors' content). Now, we draw only the current monitor's content (we render 1 time each of the N monitors' content). (LP: #1598770) (bzr r4145)
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