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authorAndrea Azzarone <azzaronea@gmail.com>2012-09-28 16:11:00 +0200
committerAndrea Azzarone <azzaronea@gmail.com>2012-09-28 16:11:00 +0200
commit0b75acd6a23702e2d8156349ab4f800dc4251cfd (patch)
treef6a5d586b90824dd511f78021c7a6982149e7d72 /plugins
parent6cd2f6d04cb43696d9e4f8f291c6f086da0f26af (diff)
Make sure we call damageScreen when we have running animations.
(bzr r2765.1.1)
Diffstat (limited to 'plugins')
-rw-r--r--plugins/unityshell/src/unityshell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index bdf616a44..610caef1a 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -1449,7 +1449,7 @@ void UnityScreen::nuxDamageCompiz()
* stop it. Then maybe we can revert back to the old code below #else.
*/
std::vector<nux::Geometry> const& dirty = wt->GetDrawList();
- if (!dirty.empty())
+ if (!dirty.empty() || animation_controller_->HasRunningAnimations())
{
cScreen->damageRegionSetEnabled(this, false);
cScreen->damageScreen();