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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2012-11-14 03:21:36 +0100
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2012-11-14 03:21:36 +0100
commit15205f0079d36eeeba511d715255d885699cec20 (patch)
tree49ba7656e860c504c7b557187c574aad8b8a43a4 /plugins/unityshell
parentc35f84ab9310452113ffec033e1b9cfefad273c8 (diff)
SwitcherView: make the switcher windows thumbnail to grow with the switcher when animating
(bzr r2846.1.44)
Diffstat (limited to 'plugins/unityshell')
-rw-r--r--plugins/unityshell/src/unityshell.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index 8bd519a7e..f572f4e4f 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -3975,6 +3975,10 @@ void UnityWindow::paintThumbnail(nux::Geometry const& geo, float alpha, float sc
mask |= PAINT_WINDOW_BLEND_MASK;
attrib.opacity = OPAQUE;
+ // The thumbnail is still animating, don't draw the decoration as selected
+ if (selected && alpha < 1.0f)
+ selected = false;
+
paintFakeDecoration(geo, attrib, matrix, mask, selected, scale_ratio);
}