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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2018-02-21 15:37:20 +0100
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2018-02-21 15:37:20 +0100
commitef04f621e61076ef317e08b941b0e1a5d7cae937 (patch)
tree072995ab8cffd4d9c817d10d9f08dc3a504d1d63 /plugins/unity-mt-grab-handles
parent008bf57d7e80a7859881afd38179dc6be3be8116 (diff)
Unity: use new definition of infinite CompRegion's
Fixes LP: #1749957 (bzr r4265.3.1)
Diffstat (limited to 'plugins/unity-mt-grab-handles')
-rw-r--r--plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp b/plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp
index 08b811e02..fb78bd9d8 100644
--- a/plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp
+++ b/plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp
@@ -480,7 +480,7 @@ UnityMTGrabHandlesWindow::glDraw(const GLMatrix& transform,
matl.push_back(mat);
if (mask & PAINT_WINDOW_TRANSFORMED_MASK)
- paintRegion = infiniteRegion;
+ paintRegion = CompRegion::infinite();
/* Now allow plugins to mess with the geometry of our
* dim (so we get a nice render for things like