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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2015-02-03 10:46:48 +0100
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2015-02-03 10:46:48 +0100
commit6a6bb14cb03f4203efa09985bdbc15270a4011ab (patch)
treee662770aa6ccf43ae74a6547c8b7393e7388e906 /UnityCore/pch
parent35ec9452c22f81279a8489364c212f08a67ed3f9 (diff)
Unity: Use unordered_map whenever possible
As iterating over it seems just fast as in the ordered version, we just speedup lookups and insertions. (bzr r3899.2.51)
Diffstat (limited to 'UnityCore/pch')
-rw-r--r--UnityCore/pch/unitycore_pch.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/UnityCore/pch/unitycore_pch.hh b/UnityCore/pch/unitycore_pch.hh
index 6fdf1d30e..d0b76b782 100644
--- a/UnityCore/pch/unitycore_pch.hh
+++ b/UnityCore/pch/unitycore_pch.hh
@@ -29,6 +29,7 @@
#include <map>
#include <memory>
#include <unordered_map>
+#include <functional>
#include <boost/utility.hpp>
#include <dee.h>