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authorAndrea Azzarone <azzaronea@gmail.com>2012-10-18 09:39:39 +0000
committerTarmac <>2012-10-18 09:39:39 +0000
commitcd395b699a9a439497eea095401a764db91c2a29 (patch)
tree463999d5308434dab29bd3d0e043e5b2393fb006
parentb41d84804edb5aabe017b79d3265dbb1fb09acad (diff)
parent4111c2095eaa0895ec731f040885a9b5cd142a5e (diff)
Remove dead code in unityshell.cpp. Approved by Marco Trevisan (TreviƱo).
(bzr r2860)
-rw-r--r--plugins/unityshell/src/unityshell.cpp36
-rw-r--r--plugins/unityshell/src/unityshell.h2
2 files changed, 0 insertions, 38 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index 000a826a2..08c91a643 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -1241,42 +1241,6 @@ bool UnityWindow::handleEvent(XEvent *event)
return handled;
}
-bool UnityScreen::shellCouldBeHidden(CompOutput const& output)
-{
- std::vector<Window> const& nuxwins(nux::XInputWindow::NativeHandleList());
-
- // Loop through windows from front to back
- CompWindowList const& wins = screen->windows();
- for ( CompWindowList::const_reverse_iterator r = wins.rbegin()
- ; r != wins.rend()
- ; ++r
- )
- {
- CompWindow* w = *r;
-
- /*
- * The shell is hidden if there exists any window that fully covers
- * the output and is in front of all Nux windows on that output.
- */
- if (w->isMapped() &&
- !(w->state () & CompWindowStateHiddenMask) &&
- w->geometry().contains(output))
- {
- return true;
- }
- else
- {
- for (Window n : nuxwins)
- {
- if (w->id() == n && output.intersects(w->geometry()))
- return false;
- }
- }
- }
-
- return false;
-}
-
/* called whenever we need to repaint parts of the screen */
bool UnityScreen::glPaintOutput(const GLScreenPaintAttrib& attrib,
const GLMatrix& transform,
diff --git a/plugins/unityshell/src/unityshell.h b/plugins/unityshell/src/unityshell.h
index 506888535..2c45485df 100644
--- a/plugins/unityshell/src/unityshell.h
+++ b/plugins/unityshell/src/unityshell.h
@@ -112,8 +112,6 @@ public:
void damageRegion(const CompRegion &region);
- bool shellCouldBeHidden(CompOutput const& output);
-
/* paint on top of all windows if we could not find a window
* to paint underneath */
bool glPaintOutput(const GLScreenPaintAttrib&,