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authorBrandon Schaefer <brandontschaefer@gmail.com>2014-03-05 14:18:31 +0000
committerCI bot <ps-jenkins@lists.canonical.com>2014-03-05 14:18:31 +0000
commita1db8e2ca1f5e4e32371c2e9ef3ea5c347098f91 (patch)
tree9fa3eb6ba8e44da791c3fa17be6268138a18501b
parentaf0128bd7a47fff0af7aba0713a26bc5bfb38f92 (diff)
parent052027c6cc1a58b9ecca744efe55a3b6f604f01f (diff)
When we update the OverlayWindowButtons geometry, make sure we ask the WindowButtons to update their geo as well. (This means poking it as if the DPI has changed). This way the overlay window buttons will be the correct sides per monitor. Fixes: 1285366
(bzr r3701)
-rw-r--r--unity-shared/OverlayWindowButtons.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/unity-shared/OverlayWindowButtons.cpp b/unity-shared/OverlayWindowButtons.cpp
index b013b9631..857bde245 100644
--- a/unity-shared/OverlayWindowButtons.cpp
+++ b/unity-shared/OverlayWindowButtons.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2013 Canonical Ltd
+ * Copyright (C) 2013-2014 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
@@ -56,13 +56,18 @@ bool OverlayWindowButtons::IsVisibleOnMonitor(unsigned int monitor) const
void OverlayWindowButtons::UpdateGeometry()
{
int monitor = unity::UScreen::GetDefault()->GetMonitorWithMouse();
+ int height = panel::Style::Instance().PanelHeight(monitor);
nux::Geometry const& geo = unity::UScreen::GetDefault()->GetMonitorGeometry(monitor);
SetX(geo.x + MAIN_LEFT_PADDING);
- SetY(geo.y + MENUBAR_PADDING);
- SetHeight(panel::Style::Instance().PanelHeight(monitor));
+ SetY(geo.y);
+ SetHeight(height);
window_buttons_->monitor = monitor;
+
+ window_buttons_->SetMinimumHeight(height);
+ window_buttons_->SetMaximumHeight(height);
+ window_buttons_->UpdateDPIChanged();
}
void OverlayWindowButtons::Show()