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brunomikoski/README.md

Hi πŸ‘‹, I'm Bruno Mikoski

I have been converting πŸ• into πŸ•Ή in the past 18 years.

Most of my works are related to this

Android iOS CSharp Continuous Integration git unity

Here's some things about me

  • πŸ”­ I’m currently working as a Lead Developer at Bossa Studios
  • πŸ‘¨β€πŸ’» I'm originally from Brazil πŸ‡§πŸ‡· living in Portugal πŸ‡΅πŸ‡Ή
  • πŸ› οΈ I develop a bunch of game dev tools on my free time
  • 🏭 I have co-founded 2 game studios 99ft Jetpack and Monster Juice
  • πŸ“« You can shoot me a msg at bruno.mikoski@gmail.com
  • πŸ’Ž I really like match 3 games
  • πŸ’» Previously at @MoonGameStudios @Lockwood Publishing @PaladinStudios and more :D

✨ Tools I'm most proud of ✨







πŸ•Ή Latest Projects πŸ•Ή

Project Title Platforms
Batman: Arkham Shadow Quest
No Rest for the Wicked Steam
Good Job! Nintendo Switch
More on portifolio.brunomikoski.com

Pinned Loading

  1. ScriptableObjectCollection ScriptableObjectCollection Public

    A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!

    C# 588 40

  2. Animation-Sequencer Animation-Sequencer Public

    A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

    C# 1.2k 127

  3. SpriteAuditor SpriteAuditor Public

    The missing tool to help you optimize your game

    C# 121 11

  4. SceneKeeper SceneKeeper Public

    A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.

    C# 102 7

  5. Simple-optimized-A-Pathfinder Simple-optimized-A-Pathfinder Public

    An simple and optimized grid pathfinding

    C# 258 41

  6. TMP-Text-Juicer TMP-Text-Juicer Public

    Text Juicer for Text Mesh PRO

    C# 168 17