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"If anybody has an idea they think is better than mine, I wanna hear it."
"If anybody has an idea they think is better than mine, I wanna hear it."
  • Milestone - Racing Videogames
  • Italy
  • 15:13 (UTC +01:00)

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@EpicGames @NVIDIAGameWorks @CRYTEK

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ScrappyCocco/README.md

Hi, I am Michele 🎮

Hi, my name is Michele, but you can call me Scrappy. I graduated with a bachelor’s degree in computer science at the University of Padua. I did a final year internship and "thesis", about volumetric rendering of medical data (Italian only).

I have always been passionate about game development and game engines, so in my free time during university, I studied the basics of Vulkan (ScrapEngine). I like to help and mentor other people when I can, and because of this I always encourage to open an issue if you have a question or if you want to discuss something you don't understood, I will reply as soon as possible!

At the end of 2019 I joined Project Borealis as volunteer programmer to help the team creating a fan-made Half-Life game in Unreal Engine, which I did for a couple of years.

I am currently working full time as Online (Game) Programmer developing racing games.

Pinned Loading

  1. ScrapEngine ScrapEngine Public

    A very simple real-time Vulkan 3D game engine

    C++ 123 11

  2. UETrafficGame UETrafficGame Public

    A small playground and example project to play with UE5 and its vehicles

    C++ 29 5

  3. HowLongToBeat-PythonAPI HowLongToBeat-PythonAPI Public

    A simple Python API to read data from howlongtobeat

    Python 130 10

  4. DirectX-DXR-Tutorials DirectX-DXR-Tutorials Public

    Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)

    C++ 62 12