A plugin for Unity that helps you write your own custom editors.
To install this plugin follow the instructions below. Make sure you have installed all required packages.
- Unity v. 2020 or newer
Import all repository files to your Assets folder. Only folder called Examples is unnecessary.
This plugin contains 2 classes:
ExtendedEditor.cs- All editor functionsExtendedStyle.cs- Style class for editor elements
Text
Example of using Text:ExtendedEditor.Text("Example Text");Button
Example of using Button:if(ExtendedEditor.Button("Example Button")) { // What happens when the button is clicked }Image
Example of using Image:ExtendedEditor.Image(Resources.Load<Texture>("Textures/Example Image"));Space
Example of using Space:ExtendedEditor.Space(10);Divider
Example of using Divider:ExtendedEditor.Divider(5);Menu
Example of using Menu:int selectedMenu = 0; void OnGUI() { ExtendedEditor.Menu(ref selectedMenu, new string[] { "Tab 1", "Tab 2", "Tab 3" } ); switch (selectedMenu) { case 0: // Page 1 break; case 1: // Page 2 break; case 2: // Page 3 break; } }Layouts
Example of using HorizontalLayout:ExtendedEditor.HorizontalLayout(() => { // code });Example of using VerticalLayout:
ExtendedEditor.VerticalLayout(() => { // code });Example of using AreaLayout:
ExtendedEditor.AreaLayout(new Rect(0, 0, 350, 250), () => { // code });Fields
Example of using ObjectField:GameObject obj; void OnGUI() { obj = (GameObject)ExtendedEditor.ObjectField(new Rect(0, 0, 100, 35), obj, typeof(GameObject), false); }Example of using TextField:
string text; void OnGUI() { ExtendedEditor.TextField(new Rect(0, 0, 100, 35), ref text); }This plugin is made by Polish Coder