StreamDeckSharp is a simple (unofficial) .NET interface for the Elgato Stream Deck
Should work on all major operating systems.
I typically test on Windows and Linux (Debian, Ubuntu), but it should also work on macOS. See Wiki: Supported Platforms
- Add StreamDeckSharp reference (via nuget or download latest release)
- Add a using directive for StreamDeckSharp:
using StreamDeckSharp;
| I want to... | Code (C#) |
|---|---|
| create a device reference | var deck = StreamDeck.OpenDevice(); |
| set the brightness | deck.SetBrightness(50); |
| create bitmap for key | var bitmap = KeyBitmap.Create.FromFile("icon.png") |
| set key image | deck.SetKeyBitmap(keyId, bitmap) |
| clear key image | deck.ClearKey(keyId) |
| process key events | deck.KeyStateChanged += KeyHandler; |
Make sure to dispose the device reference correctly (use using whenever possible)
If you want to see some examples take a look at the example projects.
Here is a short example called "Austria". Copy the code and start hacking 😉
using System; using OpenMacroBoard.SDK; using StreamDeckSharp; namespace StreamDeckSharp.Examples.Austria { class Program { static void Main(string[] args) { //This example is designed for the 5x3 (original) Stream Deck. //Create some color we use later to draw the flag of austria var red = KeyBitmap.Create.FromRgb(237, 41, 57); var white = KeyBitmap.Create.FromRgb(255, 255, 255); var rowColors = new KeyBitmap[] { red, white, red }; //Open the Stream Deck device using (var deck = StreamDeck.OpenDevice()) { deck.SetBrightness(100); //Send the bitmap informaton to the device for (int i = 0; i < deck.Keys.Count; i++) deck.SetKeyBitmap(i, rowColors[i / 5]); Console.ReadKey(); } } } }Here is what the "Rainbow" example looks like after pressing some keys
For example minesweeper (take a look at the example projects if you are interested in that)
Here is a short demo, playing a video on a stream deck device.

*The glitches you can see are already fixed.
More about that in the Wiki: Play video on StreamDeck


