Self-motivated software engineering student at 1337 (42 Network) with hands-on experience in systems programming, C/C++ development, and graphics engines. Passionate about low-level programming, efficient algorithms, and creative software solutions. Strong foundation in memory management and performance-oriented design. I'm trying to create some interesting stuff here you can explore my repos (wait for my private ones to turn public too after I finish them). check my notable repos , Idk you may find one interesting .. hopefully.
- fdf: 3D landscape representation using wireframe models.
- Cub3D: A 3D raycasting game engine inspired by Wolfenstein 3D, built with MinilibX graphics library..
- MiniShell: This project is about creating a simple shell. Yes, my own little bash.
- Contributor to auto-differentiation/xad: Enhancing performance through collaborative efforts.
- Heap Controller: simple garbage collector design I made to manage memory in C programs.
- Fixed Point Cpp: A lightweight C++ class that implements fixed-point arithmetic as a replacement for floating-point.

