A sophisticated emulator implementation demonstrating client-server architecture and protocol handling for World of Jade Dynasty. The project showcases advanced packet encryption, DLL interception, and core networking systems.
- Custom TCP/IP Implementation
- Robust client-server communication
- Session management with optimization
- Binary packet handling system
- Packet Encryption
- Client-side encryption
- Server-side decryption
- Secure communication protocols
- Multi-Server Architecture
- Login Server (Authentication)
- Game Server (Core functionality)
- Common infrastructure layer
Project/ ├── Servers/ │ ├── Server.Login/ # Authentication │ ├── Server.Game/ # Game logic │ └── Server.Common/ # Shared components ├── Packets/ │ └── Packet.Common/ # Protocol handling - Custom
FormationPackagefor packet handling - Support for multiple data types:
// Supported types byte[], short, ushort, int, uint, long, ulong, float
-
Session Management
- Secure connections
- State handling
- Resource management
-
Packet Processing
- Binary serialization
- Data encryption
- Type conversion
- Language: C# (.NET)
- Protocol: Custom TCP/IP
- Security:
- Custom encryption
- DLL interception
- Anti-tampering measures
- Network infrastructure
- Packet encryption/decryption
- Session management
- Login system
- DLL interaction handling
- Basic game systems:
- Authentication
- Character handling
- Basic interactions
This project is archived and serves as a demonstration of client-server architecture and protocol implementation. It will not receive further updates or maintenance. The codebase is provided for educational purposes to showcase:
- Network protocol design
- Game server architecture
- Security implementation
- Client-server communication
Last Updated: 2025-10-09
This is a demonstration project focusing on protocol and architecture implementation. No further development or support will be provided.