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rsc-config

(de)serialize runescape classic config files. parse config archive files into arrays of objects and re-encode + re-compress them back to the original format.

install

$ npm install @2003scape/rsc-config # -g for CLI program 

cli usage

rsc-config <command> Commands: rsc-config dump-json <archive> dump JSON files of each config section rsc-config pack-json <archive> <files..> encode and compress JSON files into config archive Options: --help Show help [boolean] --version Show version number [boolean] 

example

import fs from 'fs/promises'; import { Config } from './src/index.js'; const config = new Config(); await config.init(); config.loadArchive(await fs.readFile('./config85.jag')); config.items = config.items.map(item => { // Iron Mace -> ecaM norI item.name = item.name.split('').reverse().join(''); return item; }); config.npcs = config.npcs.map(npc => { npc.width = Math.floor(npc.width * 4/3); npc.height = Math.floor(npc.height * 4/3); return npc; }); config.animations = config.animations.map(animation => { if (animation.colour) { animation.colour = '#ff00ff'; } return animation; }); await fs.writeFile('./config86.jag', config.toArchive());

api

config.items

array of deserialized inventory items (swords, coins, food, etc.). these are called "objects" in jagex documentation.

[ { name: 'item name', description: 'text displayed when examined', command: 'Bury', // item action: Bury, Eat, etc. sprite: 123, // item sprite index price: 12345, // base price for alchemy and shops stackable: false, // for multiple items in one slot (arrows, coins) special: false, // destroy on drop ? (only beads of death has this) equip: [ '2-handed', // requires right-hand and left-hand 'cape', 'chest', // amulets 'feet', // boots 'hands', // gloves 'legs', // skirts, platelegs, etc. 'body', // leather body, chainmail 'head', // medium helmet 'right-hand', // weapons 'left-hand', // shield 'replace-legs', // replace character leg sprite (platelegs) 'replace-body', // replace character body sprite (platemail) 'replace-head' // replace character head sprite (large helmet) ] || null, colour: 'rgb(255, 0, 255)' || '#ff00ff' || null, // colourize grey untradeable: false, members: false } ]

config.npcs

array of deserialized NPCs (non-player-characters; monsters).

[ { name: 'npc name', description: 'text displayed when examined', command: '', // pickpocket, .... attack: 12, // 1-99 strength: 23, hits: 34, defense: 56, // https://classic.runescape.wiki/w/Aggressiveness // the client treats > 3 as 3 hostility: null || 'retreats' || 'combative' || 'aggressive', // each animation maps to an index of config.animations animations: [ null, // id of head animation null, // id of body animation null, // id of leg animation null, // id of hand animation null, // id of hand animation null, // id of overlay head animation null, // id of overlay body animation null, // id of overlay legs animation null, // id of gloves animation null, // id of feet animation null, // id of chest animation (necklaces) null // id cape animation ], hairColour: 'rgb(255, 0, 255)' || '#ff00ff' || null, topColour: 'rgb(255, 0, 255)' || '#ff00ff' || null, bottomColour: 'rgb(255, 0, 255)' || '#ff00ff' || null, skinColour: 'rgb(255, 0, 255)' || '#ff00ff' || null, width: 123, height: 456, walkModel: 6, combatModel: 6, combatAnimation: 5 } ]

config.textures

array of deserialized textures. these are used for walls, overlay tiles, roofs and objects.

[ { name: 'wall', // main texture image name subName: 'door' // overlay texture image name } ]

config.animations

array of deserialized animations. these are used for NPCs, players and wieldable items.

[ { name: 'entity jag sprite collection', // sword, necklace, cape, etc. colour: 'rgb(255, 0, 255)' || '#ff00ff' || null, // colourize grey genderModel: 0, hasA: true, hasF: false } ]

config.objects

array of deserialized game objects (tree, altar, furnace, etc.). these are called "locations" in jagex documentation.

[ { name: 'object name', description: 'text displayed when examined', commands: [ 'WalkTo', // Mine, open, etc. 'Examine' // Prospect ], // this is where the client learns which models to fetch from models // archive model: { name: 'model jag model name', // rocks1, shopsign, deadtree1, etc. id: 12 // index of the model in collection }, width: 1, // extra tiles to occupy for collision detection height: 1, type: 'unblocked' || 'blocked' || 'closed-door' || 'open-door', itemHeight: 123 // height from ground of items on top of this object }, ]

config.wallObjects

array of deserialized wall objects (doors, walls) and are called "boundaries" in jagex documentation. unlike game objects, they don't take up entire tiles if they're blocking so they're useful for collision detection. their locations are in the landscape archives.

[ { name: 'wall name', // displayed when command[0] != WalkTo description: 'text displayed when examined', // commands[0] != WalkTo commands: [ 'WalkTo', // Open, Push, etc. 'Examine' // Pick Lock, Close, etc. ], height: 192, // 275 for high walls colourFront: 'rgb(255, 0, 255)' || '#ff00ff' || null, textureFront: 2, // texture ID - requires null colourFront colourBack: 'rgb(255, 0, 255)' || '#ff00ff' || null, textureBack: 2, // texture ID - requires null colourBack blocked: true, // does wall block collisions? invisible: false } ]

config.roofs

array of deserialized roofs. their locations are in the landscape archives.

[ { height: 64, // 64-90 texture: 6 // corresponds to config.textures } ]

config.tiles

array of deserialized tile overlays. their locations are in the landscape archives.

[ { colour: 'rgb(255, 0, 255)' || null, texture: 12 || null, // corresponds to config.textures type: 'ground' || 'floor' || 'liquid' || 'bridge' || 'hole', blocked: false // does tile block collisions? } ]

config.projectileSprite

decoded projectile sprite index.

config.spells

array of deserialized magic spells.

[ { name: 'spell name', // displayed in client spell book description: 'spell description', level: 1, // 1-99 // self are usually teleports, offensive are against NPCs and players, // inventory is used for alchemy and enchanment, object for obelisks type: 'self' || 'offensive' || 'inventory' || 'object', runes: [ { id: 33, // corresponds to config.items amount: 1 // if elemental, staffs will give infinite amount } ] } ]

config.prayers

array of deserialized prayers.

[ { name: 'prayer name', // displayed in client spell book (prayer tab) description: 'prayer description', level: 12, drain: 34 } ]

config = new Config()

create new config (de)serializer instance.

async config.init()

initialize the bzip wasm.

config.loadArchive(buffer)

load a config jag archive buffer.

config.toArchive()

return a config jag archive.

SECTIONS

an array of config sections.

[ 'items', 'npcs', 'textures', 'animations', 'objects', 'wallObjects', 'roofs', 'tiles', 'spells', 'prayers', 'models' ]

license

Copyright 2022 2003Scape Team

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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