| AI not completing the task | | 17 | 147 | October 31, 2025 |
| State enter condition don't receive event | | 2 | 70 | October 12, 2025 |
| Spawned actor Mesh does not block AI perception Sight, same actor already placed in world does | | 1 | 21 | September 4, 2025 |
| AI Controller rotation | | 0 | 55 | August 16, 2025 |
| AI Sight takes up to 1.5 seconds to see actor after teleporting AI Controller | | 0 | 25 | August 11, 2025 |
| Why do actors bounce/launch eachother? | | 20 | 8647 | July 21, 2025 |
| AI Move To ignores Acceptance Radius | | 1 | 43 | July 9, 2025 |
| AI Works When Level Launched Directly, But Not After Menu Transition | | 1 | 44 | July 7, 2025 |
| How to move AI avoiding obstacles on the path? | | 4 | 2343 | May 17, 2025 |
| AI MoveTo AcceptanceRadius - Not working for Target Actor? | | 3 | 1613 | May 10, 2025 |
| Mixing Procedural Animation and Animation Montages | | 0 | 43 | April 25, 2025 |
| BehaviourTree stuck in MoveTo if starting Behaviour Tree from OnPossess() in AIController in c++ | | 0 | 25 | April 23, 2025 |
| A way to override or bind OnMoveCompleted inside pawn class? | | 2 | 1480 | April 24, 2025 |
| When spawning my ai with tags it gets reset in the ai controller | | 0 | 20 | April 19, 2025 |
| Ai Controller Not Valid after Ai Respawn | | 3 | 55 | May 17, 2025 |
| MoveToActor and MoveToLocation Not Working in C++ | | 12 | 3496 | April 17, 2025 |
| Bug: SetFocalPoint doesn't update controller pitch rotation | | 33 | 4358 | March 31, 2025 |
| How to Use the "Stop Logic" / "Restart Logic" Nodes? | | 5 | 3024 | March 15, 2025 |
| Can I make one common AI for a lot of NPC? | | 2 | 60 | February 26, 2025 |
| AI strafes when set not to | | 10 | 109 | February 11, 2025 |
| Run EQS Querry in Behavior Tree never succeeds | | 5 | 196 | January 17, 2025 |
| AI Navigation fails with navmesh set to Dynamic runtime generation | | 13 | 6578 | January 15, 2025 |
| [UE_4.4][AI + Navmesh] Using NavLinkProxy's smart and simple links - only simple seems to work? | | 5 | 2465 | January 13, 2025 |
| How to delete / remove un-possessed AI Controllers? | | 5 | 6206 | January 12, 2025 |
| Strange problem with detour ai controller | | 0 | 44 | January 4, 2025 |
| How to have AI detect collision hits from physical objects | | 3 | 466 | December 29, 2024 |
| Is it possible to use both AI Controller and Player Controller with the same pawn? | | 9 | 10782 | December 11, 2024 |
| Spawn AI from Class, the character is not spawning (UE 5.5) | | 1 | 77 | November 30, 2024 |
| How can I make a task in a Behavior Tree play just once? | | 0 | 48 | November 29, 2024 |
| Casting from AI controller to Spawner | | 18 | 121 | September 11, 2024 |