Trying to use UserDefinedStruct produces identifier is undefined

Hey

I’ve made a custom data structure with a parent of UserDefinedStruct but I can’t seem to use it.
Here’s my header code for the data structure.

#pragma once #include <string> #include "Engine/UserDefinedStruct.h" #include "Contradiction.generated.h" /** * */ UCLASS() class DANGANRONPAMP_API UContradiction : public UUserDefinedStruct {	GENERATED_BODY()	//Text that is displayed on screen	UPROPERTY()	std::string DisplayText;	//Whether this statement has a contradiction	UPROPERTY()	bool Contradictory;	//The truth bullet ID that counters this statement (If contradictory is true)	UPROPERTY()	int CounteredBy;	//The player that says this statement	UPROPERTY()	int OwnedByPlayerID;	//The name of the player that says this statement	std::string PlayerName }; 

That’s fine and isn’t producing any errors however when I try and use it as a parameter type in a function in another class it says the identifier isn’t defined.

#pragma once #include "Contradiction.h" #include "GameFramework/Actor.h" #include "NonStopDebateMGR.generated.h" UCLASS() class DANGANRONPAMP_API ANonStopDebateMGR : public AActor {	GENERATED_BODY() public:	// Sets default values for this actor's properties	ANonStopDebateMGR(); //Other code in the header, all works fine)	UFUNCTION(BlueprintCallable, Category = "Debate Controls")	void Start_Debate(Contradiction Arguments[]) 

I need to pass an array contradictions through but I can’t see why its saying “identifier Contradiction is undefined”

Any help on this would be great :smiley:

aside from that use FString instead of std::string