My persistent level has added a user widget while the bigger level is streamed.
I have the Play button call the event dispatch
but my trouble is when I try to get a reference to the object dispatching that event.
In my streamed in level blueprint, the event is not heard.
or this attempt…
In the end I’m checking to see if this is the first time and launch an onboarding tutorial. All fine, but I need to have it start at the right time.
Thank you for any guidance!




