碰撞总是出错,不知道为什么,求大佬解答一下

详细来说,是我创建了一个飞镖的Actor,该Actor拥有一个胶囊体碰撞CapsuleCollision,现在我用该Capsule去检测重叠时,只能与其他的Collision进行重叠检测,当检测命中时,则什么都无法命中。
我尝试调整了该Collision的碰撞预设,但是没有效果,希望能得到大佬的帮助!
我想知道的是我应该给这个胶囊体碰撞CapsuleCollision设置什么样的碰撞预设,才能让该胶囊体碰撞CapsuleCollision获得与墙体及其它物体的重叠检测。

Hello, please try doing it this way Set the dart’s CapsuleCollision to “Query and Physics”, enable both “Generate Overlap Events” and “Simulation Generates Hit Events”, set its response to Block for WorldStatic and Overlap for Pawn/PhysicsBody — this way it can detect both walls and other objects