maikklein (maikklein) April 13, 2014, 1:06pm 1 How would you create a state machine in UE4? Is there already helper class for this? If not would you make your state machine part of UObject or would you create your own C++ class?
Onoa (Onoa) April 13, 2014, 4:19pm 2 Hi,
Have a look at this:
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The example in this Wiki entry can be used to implement a basic state machine in C++.
More info on the subject:
http://gameprogrammingpatterns.com/state.html