Is it possible to read and write data from a text file for example use the text files data ( exampletext ) and store it as a variable Player->Name = file; out put = hello, exampletext
if that is understandable ![]()
Is it possible to read and write data from a text file for example use the text files data ( exampletext ) and store it as a variable Player->Name = file; out put = hello, exampletext
if that is understandable ![]()
#CoreMisc.h
All the functionality you want is in CoreMisc.h
/** * Write the FString to a file. * Supports all combination of ANSI/Unicode files and platforms. */ static bool SaveStringToFile( const FString& String, const TCHAR* Filename, EEncodingOptions::Type EncodingOptions=EEncodingOptions::AutoDetect, IFileManager* FileManager=&IFileManager::Get() ); /** * Load a text file to an FString. * Supports all combination of ANSI/Unicode files and platforms. * @param Result string representation of the loaded file * @param Filename name of the file to load * @param VerifyFlags flags controlling the hash verification behavior ( see EHashOptions ) */ static bool LoadFileToString( FString& Result, const TCHAR* Filename, uint32 VerifyFlags=0 ); /** * Load the given ANSI text file to an array of strings - one FString per line of the file. * Intended for use in simple text parsing actions * * @param InFilename The text file to read, full path * @param InFileManager The filemanager to use - NULL will use &IFileManager::Get() * @param OutStrings The array of FStrings to fill in * * @return bool true if successful, false if not */ static bool LoadANSITextFileToStrings(const TCHAR* InFilename, IFileManager* InFileManager, TArray<FString>& OutStrings); #Sample Usage:
You call the functions statically
FFileHelper::SaveStringToFile(...); FFileHelper::LoadANSITextFileToStrings(...); #CPP Source Code For You
I use the above functions in my Victory BP Library plugin, whose entire source code is available with the download (no cost)
Enjoy!
Rama
thanks a lot. This is exactly what I was searching for! ![]()
(and that’s quite an impressive work you made, congrats) ![]()
Just want to add that the WriteFlags refered from FFileHelper::SaveStringToFile can be found(i think/hope) in FileManager.h :
enum EFileWrite { FILEWRITE_NoFail = 0x01, FILEWRITE_NoReplaceExisting = 0x02, FILEWRITE_EvenIfReadOnly = 0x04, FILEWRITE_Append = 0x08, FILEWRITE_AllowRead = 0x10 }; The default behaviour is rewrite the file with the Fstring. If you want to add Fstring to the same file you will make a call with 0x08 inside the flags. Remember that the new line is LINE_TERMINATOR and you should be ready to go!
Hope can be useful, being almost a total newbie to Unreal c++ this could saved me some time ![]()
Hi !
I trying to write it to the text file from UE4 version 4.11. Does this method still work on it ? If yes , how ?
Thank!
Yes it does you would use the “file IO save string array to file” node. It also works with 4.12 and 4.13 (i think). I am not sure how to read the files though.
Yes it still work
These C++ commands are now found in:
> Core/Public/Misc/FileHelper