Please help, I don’t know what to do. Almost a year into the game, near the end and I am getting this compiler error. Please someone tell me you know how to fix that. Attaching log also here
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Error: Bad name index -1/534 UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 1 error(s), 0 warning(s) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 658.09 seconds UATHelper: Packaging (Windows (64-bit)): Took 724.0204116s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\John\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure LogSavePackage: Save=11445.45ms 