Getting EOS working on 5.6 Blueprint project

Hi all,

I couldn’t find anything in here from skimming over.

I have been trying to get EOS working for around 2 weeks or so, but still no joy.

I am trying through Dev Auth Tool, port 9999.

Plugin Set To
Online Subsystem EOS DISABLE
Online Services EOS ENABLE
Online Services EOS (Game Services) ENABLE
Online Services Epic Common ENABLE
Online Services ENABLE
OnlineSubsystemNull DISABLE

I have a blueprint, but just tried deleting the External Login UI as that may be for old versions of Blueprint, but couldn’t find anything similar to this online suggestion:

OnClicked(Button_Login)

Get Owning Player → Get Player Controller Index (index 0)
↓ (as Local User ID input)
Get Online Services

Get Identity Interface

Login (Identity)
Local User Id: 0
Credentials Type: “developer”
Credentials Id: “AllHallowsLocalDev”
Credentials Token: “” (leave blank)

I have my DefaultEngine.ini

[/Script/OnlineServices.OnlineServicesSubsystemConfig]

DefaultServices=Epic

[OnlineServices]

DefaultServices=Epic

[/Script/OnlineServicesEOS.OnlineServicesEOSSettings]

ProductId=xxx

ClientId=xxx

ClientSecret=xxx

SandboxId=xxx

DeploymentId=xxx

ArtifactName=xxx

bUseEAS=true

bUseEOSConnect=true

bUseNewLoginFlow=true

; ---- Dev Auth Mode (only for testing) ----

[/Script/OnlineServicesEOS.EOSAuthConfig]

LoginMode=Developer

DeveloperAuthHost=localhost:9999

DeveloperAuthCredentialName=xxx

But still no joy and none the wiser. I can get login failed, but there is always some sort of subsystem failure, whatever I try, eg. LogScript: Warning: Script Msg: ShowLoginUI - Invalid or uninitialized OnlineSubsystem

Any hlep would be greatly appreciated. Each time it feels like I’m getting close, I just seem to get stuck more!

Thank you