| Making it shine: Advanced visual techniques in Unity | Unite 2025 presentation Making It Shine Introduction Morning :sun_with_face:. During Unite 2025, I’ve been lucky to make a presentation with @chap-unity that covers different graphic techniques, tools, and features in Unity 6. If… | | 5 | 1054 | December 15, 2025 |
| Render Graph Updates in Unity 6.3 The upcoming Unity 6.3 brings a set of focused updates to the Render Graph system, continuing the direction we’ve shared previously - with a strong emphasis on defragmentation, performance, and long-term unification acro… | | 18 | 6730 | December 11, 2025 |
| URP Fullscreen Shader Graph "Unexpected directive ' ' " Error and Not Rendering in Build | | 4 | 20 | December 24, 2025 |
| [-50% Off New Year Sale!✅] Lumina GI-RealTime true Voxel based global illumination for URP-HDPR | | 125 | 8682 | December 24, 2025 |
| Building takes too long | | 1 | 19 | December 23, 2025 |
| Please make configurable URP start project | | 3 | 24 | December 23, 2025 |
| [URP] Render Feature works perfectly in Editor but completely stops working in WebGL build | | 2 | 20 | December 23, 2025 |
| APV switching on additively loaded scenes not working on build | | 5 | 68 | December 23, 2025 |
| Prevent shader compilation stutters with PSO Tracing in Unity 6 | | 93 | 13003 | December 23, 2025 |
| Face Tracking AR App — Unity Asset | | 2 | 38 | December 23, 2025 |
| Serious CPU bottleneck with an empty project | | 2 | 23 | December 22, 2025 |
| How do I turn off the built in URP distance fog | | 2 | 57 | December 22, 2025 |
| HTrace: Screen Space Global Illumination [RELEASED] | | 322 | 66685 | December 22, 2025 |
| Stuttering in 2023.2 and 6000.0 in a minimal URP project on macOS | | 14 | 784 | December 21, 2025 |
| Throw Control (3D) — Advanced Throwing System ⭐ for Unity | | 10 | 825 | December 21, 2025 |
| A temporary TextureHandle of size 512x512 created in the RecordRenderGraph method is automatically Y-flipped | | 0 | 11 | December 20, 2025 |
| Bug? Severe FFR Glitches & Performance Loss with Unity 6.1 / 6.2 with URP / VULKAN / OpenXR on Quest | | 12 | 422 | December 20, 2025 |
| Render Graph Execution error in UI post processing | | 0 | 26 | December 20, 2025 |
| Sorting Group component broken in Unity 6.3? | | 7 | 207 | December 19, 2025 |
| RasterCommandBuffer.ClearRenderTarget color not working on macOS / Metal | | 9 | 123 | December 19, 2025 |
| (IN-127964) Memory leak in UniversalRenderPipeline.CameraMetadataCache | | 1 | 45 | December 19, 2025 |
| Error in Unity video: "The complex lit shader...adds Anisotropy for brushed metal or hair; It supports Subsurface Scattering..." | | 3 | 16 | December 19, 2025 |
| Reflection probes are too shiny even in dark areas with baked gi | | 0 | 19 | December 19, 2025 |
| How to create a custom profiling sampler and group all passes for a renderer feature? | | 1 | 7 | December 19, 2025 |
| 6000.3.0b5 has permanent compilation error (unfixable) | | 6 | 403 | December 19, 2025 |
| New: Decay of Worlds (Old Misfortune) - Story driven tactical Defense Game | | 32 | 1220 | December 17, 2025 |
| BuildFailed after upgrade to Unity 6.3 and downgrade to 6.2 | | 6 | 298 | December 17, 2025 |
| Shadergraph Custom HLSL Sampling Depth | | 2 | 49 | December 16, 2025 |
| TerrainLit shader graph | | 5 | 81 | December 16, 2025 |
| [Reflection probe rotation in URP] Rotated probes don't influence box proj. reflection direction | | 5 | 88 | December 16, 2025 |