| What is a good approach for room generation? | | 5 | 89 | October 21, 2025 |
| Procedural Tank Tracks | | 6 | 772 | October 5, 2025 |
| Silent Hill/Resident Evil - Dynamic Camera System | | 5 | 189 | September 11, 2025 |
| SlowClone | Incremental model cloning (no server spike) | | 2 | 397 | August 15, 2025 |
| Ultimate Perlin Noise and How To Make Procedural Terrain Guide | 24,231 Characters DETAILED | | 20 | 13897 | July 12, 2025 |
| Procedural Rain pouring/dripping/streaming? | | 5 | 229 | June 15, 2025 |
| Procedural Animation: What it is and how to do it | | 42 | 38841 | June 2, 2025 |
| Blacksite: Code Red - My new project | | 4 | 188 | May 22, 2025 |
| Procedurally Generated Poolrooms | | 10 | 922 | May 6, 2025 |
| Procedural terrain generation but it actually looks epic | | 11 | 2405 | April 11, 2025 |
| PixelArt to 3D [Module] | | 2 | 448 | March 29, 2025 |
| IGNITE THE CORE: Plate Tectonics in Roblox! | Hex Planets Dev Blog II | | 4 | 4467 | March 2, 2025 |
| Feedback on an AK47 model | | 12 | 1532 | January 29, 2025 |
| A self-balancing robot | | 0 | 213 | January 12, 2025 |
| How to style my upcoming sandbox RPG game? | | 2 | 279 | December 5, 2024 |
| Procedurally Generated Terrain is not Smooth | | 5 | 879 | November 10, 2024 |
| Procedural Planets! | | 19 | 4070 | November 4, 2024 |
| Noise Class: Random Class + math.noise | | 4 | 1115 | September 24, 2024 |
| Generating flat, random terrain around the player (like a minecraft superflat kinda) | | 10 | 525 | September 14, 2024 |
| How to know where is the limb of a character arm? | | 3 | 206 | August 20, 2024 |
| Procedural Room Generation | | 1 | 619 | July 26, 2024 |
| Procedural River Generation | | 1 | 468 | May 21, 2024 |
| Issue with procedural generation | | 3 | 409 | February 7, 2024 |
| Optimizing mc inspired generation (unsolved) | | 2 | 415 | December 5, 2023 |
| Having problems generating trees for my procedural planets! | | 21 | 1101 | November 29, 2023 |
| More efficient way to tween / lerp towards constant-moving goal? | | 5 | 1497 | November 24, 2023 |
| Custom CSG For Meshes + Polygons | For my R6S Inspired game called ARLO | | 2 | 1168 | November 12, 2023 |
| Procedural and persistent worlds | | 2 | 825 | August 21, 2023 |
| Checking within a radius if math.noise returns a certain value | | 2 | 343 | July 23, 2023 |
| API to create and modify meshes during runtime | | 19 | 14133 | June 20, 2023 |