Every time I set a breakpoint in a line in LocalScript, the BreakPoint window shows it twice:
game.Players.LocalPlayer.PlayerGui.LocalScriptStartetGui.LocalScript

Why? Is this correct?
Every time I set a breakpoint in a line in LocalScript, the BreakPoint window shows it twice:
game.Players.LocalPlayer.PlayerGui.LocalScriptStartetGui.LocalScript
Why? Is this correct?
Anything in the StarterGui gets cloned into your PlayerGui, so of course the script breakpoints appear twice as there are two of the same script.
I know that StarterGui is cloned to PlayerGui, but that’s no logic for having 2 breakpoint indicators since the real debugging is happening only in PlayerGui…
You have a localscript in StarterGui with breakpoints. Script gets cloned into your PlayerGui. Breakpoint tab shows the two scripts and their breakpoints.
You can make a feature request if you dont want this behavior to happen
Yeah, but every time I want to disable a breakpoint in the breakpoint window, I have to do it twice…
Why? Can’t you just disable the breakpoints in your PlayerGui? What do you even need these breakpoints for?
Your are right. I didn’t know that.
Thank you.