I got CharacterAutoLoads off, and a ScreenGui.
The ScreenGui doesn’t replicate to PlayerGui when the CharacterAutoLoads is off, only when on.
Any way of dodging this?
I got CharacterAutoLoads off, and a ScreenGui.
The ScreenGui doesn’t replicate to PlayerGui when the CharacterAutoLoads is off, only when on.
Any way of dodging this?
The only way I got round this was using replicated first to manually copy gui elements into the players playerGui
This is just sitting in StarterPlayerScripts, nothing fancy.
--Services local PL = game:GetService("Players") local SG = game:GetService("StarterGui") --Components local player = PL.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") --Load for _, item in pairs(SG:GetChildren()) do	item:Clone().Parent = playerGui end Maybe LoadCharacter() then destroy the character? Or just manually move them