Question about API rate limits and possible workarounds

I run a private proxy for a specific game that needs to be able to browse through charts and view general game information from the Roblox website, I often use the older cookie-based APIs as it’s what I’m used to and I can’t quite find any equivalent endpoints on Open Cloud.

Things have been going very smoothly, but I just recently noticed I am able to get rate-limited on requests to /v1/games. Not easily though, but it means that errors could pop up on peak hours of the game.
I already implemented aggressive caching on my end and obviously I provide a .ROBLOSECURITY cookie to try and mitigate the risk of rate limiting.

I was almost able to remove the request completely and just rely on multiget-place-details, but it lacks information about the max server size which the game needs from me.
So I wonder:

  • Is /v1/games meant to rate limit when providing a cookie or did I make a code mistake on my end?
  • Can I replace /v1/games with something else to find max players, or avoid rate limits somehow?