I have the following code in a module that is supposed to load assets and print them if chosen. However, they do not print.
 local module = {} function Callback(ContentID, Status, PrintStuff)	if PrintStuff == true then	if Status == Enum.AssetFetchStatus.Success then	print("Content ("..ContentID..") successfully loaded.")	elseif Status == Enum.AssetFetchStatus.Failure then	print("Content ("..ContentID..") failed to load.")	end	end end function module:PreloadAssets(ContentTable, ShouldPrint)	if ShouldPrint == nil then ShouldPrint = false end	print(ShouldPrint)	if ShouldPrint then	game:GetService("ContentProvider"):PreloadAsync(ContentTable, Callback)	else	game:GetService("ContentProvider"):PreloadAsync(ContentTable)	end end return module 
 What prints is basically ShouldPrint, true if chosen, or false if nil. But the first 2 prints do not get outputted. What should I do?
       
      First, make sure that PrintStuff is true.
 Secondly, you don’t need to add another if statement if the AssetFetchStatus is false. Just do
 if Status == Enum.AssetFetchStatus.Success then	print("Content ("..ContentID..") successfully loaded.")	else	print("Content ("..ContentID..") failed to load.")	end 
 Try these two things and see if prints.
       
      Made sure of everything plus changes made. Nothing.
       
      That’s strange. Try printing out Enum.AssetFetchStatus.Success to make sure it is true. That’s the only thing left I can think of.
       
      Ooooh I just figured it out. Just like always, I am dumb!
 
 What I didn’t do was add the code that does the same, except PrintStuff is false. Anyway, thank you so much for helping, @Friendly4Crafter!
 if PrintStuff == true then	if Status == Enum.AssetFetchStatus.Success then	print("Content ("..ContentID..") successfully loaded.")	else	print("Content ("..ContentID..") failed to load.")	end	end where false 
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