Humanoid:ApplyDescriptionReset() breaks character when using new 'Avatar Settings' feature

I am using the humanoid method ApplyDescriptionReset() in combination with the new ‘Avatar Settings’ feature in studio. Specifically, it is configured to use ‘Consistent Gameplay’ with the ‘Single Collider’ option - and hence the character has a CollisionPart instance.

This combination breaks my character such that it can no longer move, and has this falling animation as if there is something wrong with the collisions:

I am simply applying my own avatar humanoid description using ApplyDescriptionReset() and fetching the humanoid description using Players:GetHumanoidDescriptionFromUserId().

This problem only happens with Humanoid:ApplyDescriptionReset and not Humanoid:ApplyDescription.

Thanks for letting us know about this! We’ll check into it.

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