I made my datastore, that is my datastore table`
 ["Stats"] = { ["Strength"] = { ["Value"] = 0; ["Multiplier"] = 0; ["Boost"] = 0; }; ["Endurance"] = { ["Value"] = 0; ["Multiplier"] = 0; ["Boost"] = 0; }; ["Mind"] = { ["Value"] = 0; ["Multiplier"] = 0; ["Boost"] = 0; }; ["Jump"] = { ["Value"] = 0; ["Multiplier"] = 0; ["Boost"] = 0; }; ["Speed"] = { ["Value"] = 0; ["Multiplier"] = 0; ["Boost"] = 0; } }; ["Leard"] = { ["Reputation"] = 0; ["Rank"] = "Innocent"; }; ["Missions"] = { }; ["Skills"] = { }; ["Gold"] = 0 So i starded make the script to add skill for players, a skill have a lot of properties, so i need create a table per skill, so i made that method
 local ServerData = {} local module = {} function module.New(p,data)	ServerData[p.UserId] = data	print("Hiii iam creating here") end function module.Get() return ServerData end function module.SetStats(p, Stat, I, Value)	ServerData[p.UserId]["Stats"][""..Stat][""..I] = Value end function module.SetLeard(p, I, Value)	ServerData[p.UserId]["Leard"][""..I] = Value end --Here that is the method function module.AddSkill(p, Name, Type, Element, Desc, Mana, Stamina, Level, MaxLevel, Upcost)	print(Name..Type..Element..Desc..Mana..Stamina..Level..MaxLevel..Upcost)	local TableD = { [""..Name] = { ["Type"] = Type; ["Element"] = Element; ["Desc"] = Desc; ["Mana"] = Mana, ["Stamina"] = Stamina; ["Level"] = Level; ["MaxLevel"] = MaxLevel; ["Upcost"] = Upcost }	}	table.insert(ServerData[p.UserId]["Skills"],#ServerData[p.UserId]["Skills"] + 1,TableD)	print(unpack(ServerData[p.UserId]["Skills"][1])) end function module.RemoveD(p)	ServerData[p.UserId] = nil end return module The method is “module.AddSkill”, but for any reason dont work, the unpack dont print nothing
I already printed the values and they arent nill "print(Name…Type…Element…Desc…Mana…Stamina…Level…MaxLevel…Upcost)"
I dont know what iam doing wrong, please helpme me






