there isn’t too much to explain besides what’s shown here:
the weird “ragdoll” is what I plan to get rid of or modify, so I’m wondering how I can do so.
there isn’t too much to explain besides what’s shown here:
There are 2 ways to fix this
1st way:
Replace your character’s Animation script with yours that makes your character stand up when doing the FallingDown animation i.e. something like this:
function onFallingDown() wait(0.025) Humanoid.PlatformStand = true game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.025) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(10000,0,0)) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false Humanoid.PlatformStand = false print("test1") --pose = "FallingDown" end 2nd way:
Local script looking for the FallingDown event from the player’s humanoid and do the same code inside the function of the 1st way