Hinge Constraint Problems

When trying to have doors opening whilst using the Hinge Constraint and then close automatic using “Servo”, both doors have the same properties however with the grey door wont close after use. With the left door (white) operates normally and the behaviour of that door runs correctly. I am trying to do the same with the grey door but it doesn’t close after use.

Picture of the hinge constraints from both doors

As well both frames of the doors have all theses turned off so there isn’t anything colliding with it.

I also want to find out how to make the door less force needed to open it, as well as the problem of fixing the grey door

You should probably try setting the network owner to the player. That may work.

I’d also recommend using spring constraints instead of servo motors.

Always wait about 10 seconds before testing Constraints in Studio.
Physics seems to be the last thing to load in and testing doors like this can be an issue unless you wait a few seconds. Ask me how I know after spending hours trying to set up the exact same type of doors in one of my places!!!

When testing Constraints I always have my Studio settings > Physics > Are Contact Points Shown checked to true. It shows red spheres wherever you have collisions. I know you say the Parts aren’t hitting, but it helps in so many physics cases to show something you wouldn’t expect that’s causing issues.

Also go to your Model tab in Studio and click on the Constraint Details tool. It’ll show you your HingeConstraint as well as the alignment of the Attachments. If you’ve got one of the Attachments turned 90° then the door may be trying to align to the open Position.
Also you can click on it when testing to see what the Constraints are trying to do while you test.

Adding onto this, having a large union (like a wall) around the door can stop it from closing as well