Any potential improvements?

Managed to condense 4 separate scripts into this one to manage my GUIs. Looked over it several times. Could anything be improved for readability/length/efficiency?
(This is a moduleScript in starterPlayerScripts, I use a module loader)

local ButtonHandler = {} -- Script Variables -- local plr = game:GetService("Players").LocalPlayer local modules = game:GetService("ReplicatedStorage").Modules local camModule = require(modules.CameraModule) local guiModule = require(modules.GuiModule) local soundModule = require(modules.SoundModule) local previewModule = require(modules.PreviewModule) local connections = {} -- Buttons -- local mainMenu = plr.PlayerGui.Main local play = mainMenu.Play.Play local tutorial = mainMenu.Tutorial.Tutorial local settings = mainMenu.Settings.Settings local operatorMenu = plr.PlayerGui.Operator local pageLayout = operatorMenu.List.Content.UIPageLayout local back = operatorMenu.Back.Back local pageForward = operatorMenu.List.Title.NextPage local pageBack = operatorMenu.List.Title.PreviousPage local buttons = {play,tutorial,settings,back,pageForward,pageBack} -- Functions -- local function checkDebounce(button)	-- Check Player's Debounce --	if button:GetAttribute("debounce") == false then	task.wait(0.001)	button:SetAttribute("debounce",true)	return true	else	return false	end end local function transitionTo(camera,gui)	-- Transition Player Into Gui/Camera --	guiModule:transitionIn(1)	camModule:setCam(Enum.CameraType.Scriptable, workspace.MenuArea[camera])	guiModule:setGui(gui)	guiModule:transitionOut(1) end local function pageChange(direction)	-- Change Page Forward Or Backward --	if direction == "Forward" then	pageLayout:Next()	elseif direction == "Backward" then	pageLayout:Previous()	else	warn(script.Name.. ": Invalid Page Direction!? Try again.")	end	task.wait(.25)	print(script.Name.. ": " ..plr.Name.. " Paged " ..direction) end local function buttonClicked(button)	-- Switch Case Depending On Button Pressed To Call Functions --	local buttons = {	["Play"] = function()	transitionTo("OperatorCamera","Operator")	end,	["Tutorial"] = function()	warn("Tutorial T.B.D")	end,	["Settings"] = function()	warn("Settings T.B.D")	end,	["Back"] = function()	transitionTo("MainCamera","Main")	end,	["NextPage"] = function()	pageChange("Forward")	task.wait(.25)	end,	["PreviousPage"] = function()	pageChange("Backward")	task.wait(.25)	end,	["default"] = function()	warn(script.Name.. ": Clicked button not found!?")	end,	}	if buttons[button.Name] then	buttons[button.Name]()	else	buttons["default"]()	end end function ButtonHandler:Init()	-- Manage Most Menu Buttons --	for _, button in buttons do	button.MouseButton1Click:Connect(function()	if not checkDebounce(button) then return end	soundModule:playSound("Button")	warn(script.Name.. ": " ..button.Name.. " Pressed By " ..plr.Name)	buttonClicked(button)	print(script.Name.. ": " ..plr.Name.. " " ..button.Name.. " Button Ran")	button:SetAttribute("debounce",false)	end)	end	-- Manage View / Spawn Buttons --	pageLayout.CurrentPage.Changed:Connect(function()	for _, connection in connections do	connection:Disconnect()	end	for _,item in pageLayout.CurrentPage:GetDescendants() do	-- Type Checks --	if item.ClassName ~= "TextButton" then continue end	if item:GetAttribute("Type") == nil then continue end	local connection = item.MouseButton1Click:Connect(function()	-- When View Button Pressed --	if item:GetAttribute("Type") == "View" then	warn(script.Name.. ": Operator " ..item.Name.. " View Button Pressed By " ..plr.Name)	previewModule:viewOperator(item)	-- When Spawn Button Pressed --	elseif item:GetAttribute("Type") == "Spawn" then	warn("Spawning T.B.D")	else	warn(script.Name.. ": Button type not found!?")	end	end)	table.insert(connections, connection)	end	end)	-- Manage Perk Buttons --	plr.PlayerGui.Operator.PerkList.Content.Frame.ChildAdded:Connect(function(button)	button.MouseButton1Click:Connect(function()	previewModule:viewPerk(button.Name)	end)	end) end return ButtonHandler 
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On first glance, this looks really clean. Also looks hassle-free if you were to ever update anything or add new functionality, awesome stuff here.

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