Animation + RigidConstraint flicker

What is the problem

The part and the animation doesn’t appear at the same time.

What I want to achieve

I want the part and the animation to appear at the exact same time.

What I am currently doing

I am applying a RigidConstraint and playing an animation (this order) in the same frame. And this causes a small flicker, which is very annoying. This is on the client btw.


(The fps is lowered in the video to overexaggerate the flicker, but it is still noticable with 180 fps)

What I tried

I tried adding a delay before playing the animation, so that the part could properly attach in time. This actually works, but I don’t want to have a delay. And the delay had to be over 0.1 seconds, which meant it was very noticable.

Other info

My rig is a skinned mesh rig with bones. And the part in the video only has an attachment with a RigidConstraint inside of it. I am attaching the RigidConstraint to the hand bone in the character.

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