WebGLRenderingContext: useProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.

Syntax

js
useProgram(program) 

Parameters

program

A WebGLProgram to use.

Return value

None (undefined).

Examples

js
const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); 

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

See also