CanvasRenderingContext2D: strokeStyle property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

The CanvasRenderingContext2D.strokeStyle property of the Canvas 2D API specifies the color, gradient, or pattern to use for the strokes (outlines) around shapes. The default is black.

Note: For more examples of stroke and fill styles, see Applying styles and color in the Canvas tutorial.

Value

One of the following:

color

A string parsed as CSS <color> value.

gradient

A CanvasGradient object (a linear or radial gradient).

pattern

A CanvasPattern object (a repeating image).

Examples

Changing the stroke color of a shape

This example applies a blue stroke color to a rectangle.

HTML

html
<canvas id="canvas"></canvas> 

JavaScript

js
const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); ctx.strokeStyle = "blue"; ctx.strokeRect(10, 10, 100, 100); 

Result

Creating multiple stroke colors using loops

In this example, we use two for loops and the arc() method to draw a grid of circles, each having a different stroke color. To achieve this, we use the two variables i and j to generate a unique RGB color for each circle, and only modify the green and blue values. (The red channel has a fixed value.)

js
const ctx = document.getElementById("canvas").getContext("2d"); for (let i = 0; i < 6; i++) { for (let j = 0; j < 6; j++) { ctx.strokeStyle = `rgb( 0 ${Math.floor(255 - 42.5 * i)} ${Math.floor(255 - 42.5 * j)})`; ctx.beginPath(); ctx.arc(12.5 + j * 25, 12.5 + i * 25, 10, 0, Math.PI * 2, true); ctx.stroke(); } } 

The result looks like this:

Specifications

Specification
HTML
# dom-context-2d-strokestyle-dev

Browser compatibility

In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setStrokeColor() is implemented in addition to this property.

js
setStrokeColor(color); setStrokeColor(color, alpha); setStrokeColor(grayLevel); setStrokeColor(grayLevel, alpha); setStrokeColor(r, g, b, a); setStrokeColor(c, m, y, k, a); 

See also