CanvasRenderingContext2D: fillStyle property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

The CanvasRenderingContext2D.fillStyle property of the Canvas 2D API specifies the color, gradient, or pattern to use inside shapes. The default style is black.

Note: For more examples of fill and stroke styles, see Applying styles and color in the Canvas tutorial.

Value

One of the following:

Examples

Changing the fill color of a shape

This example applies a blue fill color to a rectangle.

HTML

html
<canvas id="canvas"></canvas> 

JavaScript

js
const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); ctx.fillStyle = "blue"; ctx.fillRect(10, 10, 100, 100); 

Result

Creating multiple fill colors using loops

In this example, we use two for loops to draw a grid of rectangles, each having a different fill color. To achieve this, we use the two variables i and j to generate a unique RGB color for each square, and only modify the red and green values. (The blue channel has a fixed value.) By modifying the channels, you can generate all kinds of palettes.

js
const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); for (let i = 0; i < 6; i++) { for (let j = 0; j < 6; j++) { ctx.fillStyle = `rgb( ${Math.floor(255 - 42.5 * i)} ${Math.floor(255 - 42.5 * j)} 0)`; ctx.fillRect(j * 25, i * 25, 25, 25); } } 

The result looks like this:

Specifications

Specification
HTML
# dom-context-2d-fillstyle-dev

Browser compatibility

In WebKit- and Blink-based browsers, the non-standard and deprecated method ctx.setFillColor() is implemented in addition to this property.

js
setFillColor(color, /* (optional) */ alpha); setFillColor(grayLevel, /* (optional) */ alpha); setFillColor(r, g, b, a); setFillColor(c, m, y, k, a); 

See also