belongs to Maven artifact com.android.support:transition:28.0.0-alpha1
Fade
public class Fade
extends Visibility
java.lang.Object | |||
↳ | android.support.transition.Transition | ||
↳ | android.support.transition.Visibility | ||
↳ | android.support.transition.Fade |
This transition tracks changes to the visibility of target views in the start and end scenes and fades views in or out when they become visible or non-visible. Visibility is determined by both the setVisibility(int)
state of the view as well as whether it is parented in the current view hierarchy.
The ability of this transition to fade out a particular view, and the way that that fading operation takes place, is based on the situation of the view in the view hierarchy. For example, if a view was simply removed from its parent, then the view will be added into a ViewGroupOverlay
while fading. If a visible view is changed to be GONE
or INVISIBLE
, then the visibility will be changed to VISIBLE
for the duration of the animation. However, if a view is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous Scene
was created from a layout resource file
, then it is considered safe to un-parent the starting scene view in order to fade it out.
A Fade transition can be described in a resource file by using the tag fade
, along with the standard attributes of Fade
and Transition
.
Summary
Constants | |
---|---|
int | IN Fading mode used in |
int | OUT Fading mode used in |
Inherited constants |
---|
![]() android.support.transition.Visibility |
![]() android.support.transition.Transition |
Public constructors | |
---|---|
Fade(int fadingMode) Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode. | |
Fade() Constructs a Fade transition that will fade targets in and out. | |
Fade(Context context, AttributeSet attrs) |
Public methods | |
---|---|
void | captureStartValues(TransitionValues transitionValues) Captures the values in the start scene for the properties that this transition monitors. |
Animator | onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator. |
Animator | onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator. |
Inherited methods | |
---|---|
![]() android.support.transition.Visibility | |
![]() android.support.transition.Transition | |
![]() java.lang.Object |
Constants
IN
int IN
Fading mode used in Fade(int)
to make the transition operate on targets that are appearing. Maybe be combined with OUT
to fade both in and out.
Constant Value: 1 (0x00000001)
OUT
int OUT
Fading mode used in Fade(int)
to make the transition operate on targets that are disappearing. Maybe be combined with IN
to fade both in and out.
Constant Value: 2 (0x00000002)
Public constructors
Fade
Fade (int fadingMode)
Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode.
Parameters | |
---|---|
fadingMode | int : The behavior of this transition, a combination of IN and OUT . |
Fade
Fade ()
Constructs a Fade transition that will fade targets in and out.
Fade
Fade (Context context, AttributeSet attrs)
Parameters | |
---|---|
context | Context |
attrs | AttributeSet |
Public methods
captureStartValues
void captureStartValues (TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
Parameters | |
---|---|
transitionValues | TransitionValues : The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()) . The target view will already be stored in the transitionValues structure when this method is called. |
onAppear
Animator onAppear (ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)
.
Parameters | |
---|---|
sceneRoot | ViewGroup : The root of the transition hierarchy |
view | View : The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE. |
startValues | TransitionValues : The target values in the start scene |
endValues | TransitionValues : The target values in the end scene |
Returns | |
---|---|
Animator | An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |
onDisappear
Animator onDisappear (ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)
.
Parameters | |
---|---|
sceneRoot | ViewGroup : The root of the transition hierarchy |
view | View : The View to make disappear. This will be in the target scene's View hierarchy or in an ViewGroupOverlay and will be VISIBLE. |
startValues | TransitionValues : The target values in the start scene |
endValues | TransitionValues : The target values in the end scene |
Returns | |
---|---|
Animator | An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |
Interfaces
Classes
- ArcMotion
- AutoTransition
- ChangeBounds
- ChangeClipBounds
- ChangeImageTransform
- ChangeScroll
- ChangeTransform
- CircularPropagation
- Explode
- Fade
- PathMotion
- PatternPathMotion
- R
- R.attr
- R.bool
- R.color
- R.dimen
- R.drawable
- R.id
- R.integer
- R.layout
- R.string
- R.style
- R.styleable
- Scene
- SidePropagation
- Slide
- Transition
- Transition.EpicenterCallback
- TransitionInflater
- TransitionListenerAdapter
- TransitionManager
- TransitionPropagation
- TransitionSet
- TransitionValues
- Visibility
- VisibilityPropagation