| <!DOCTYPE html> |
| <meta charset=utf-8> |
| <title>Pausing an animation</title> |
| <link rel="help" |
| href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section"> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| <script src="/web-animations/testcommon.js"></script> |
| <script src="testcommon.js"></script> |
| <style> |
| .scroller { |
| overflow: auto; |
| height: 100px; |
| width: 100px; |
| will-change: transform; |
| } |
| |
| .contents { |
| height: 1000px; |
| width: 100%; |
| } |
| </style> |
| <body> |
| <script> |
| 'use strict'; |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| await animation.ready; |
| |
| const startTimeBeforePausing = animation.startTime; |
| |
| animation.pause(); |
| assert_equals(animation.startTime, startTimeBeforePausing, |
| 'The start time does not change when pausing-pending'); |
| |
| await animation.ready; |
| |
| assert_equals(animation.startTime, null, |
| 'The start time is unresolved when paused'); |
| }, 'Pausing clears the start time'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| await animation.ready; |
| |
| animation.pause(); |
| assert_not_equals(animation.startTime, null, |
| 'The start time is resolved when pause-pending'); |
| |
| animation.play(); |
| assert_not_equals(animation.startTime, null, |
| 'The start time is preserved when a pause is aborted'); |
| }, 'Aborting a pause preserves the start time'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| const promise = animation.ready; |
| animation.pause(); |
| |
| const promiseResult = await promise; |
| |
| assert_equals(promiseResult, animation); |
| assert_equals(animation.ready, promise); |
| assert_false(animation.pending, 'No longer pause-pending'); |
| }, 'A pending ready promise should be resolved and not replaced when the' |
| + ' animation is paused'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| // Let animation start roughly half-way through |
| animation.currentTime = 500; |
| await animation.ready; |
| |
| // Go pause-pending and also set a pending playback rate |
| animation.pause(); |
| animation.updatePlaybackRate(0.5); |
| |
| await animation.ready; |
| // If the current time was updated using the new playback rate it will jump |
| // back to 25s but if we correctly used the old playback rate the current time |
| // will be >= 50s. |
| assert_greater_than_equal(animation.currentTime, 500); |
| }, 'A pause-pending animation maintains the current time when applying a' |
| + ' pending playback rate'); |
| |
| promise_test(async t => { |
| // This test does not cover a specific step in the algorithm but serves as a |
| // high-level sanity check that pausing does, in fact, freeze the current |
| // time. |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| await animation.ready; |
| |
| animation.pause(); |
| await animation.ready; |
| |
| const currentTimeAfterPausing = animation.currentTime; |
| |
| scroller.scrollTop = 0.2 * maxScroll; |
| await waitForNextFrame(); |
| assert_equals(animation.timeline.currentTime, 200, |
| 'Sanity check timeline time changed'); |
| |
| assert_equals(animation.currentTime, currentTimeAfterPausing, |
| 'Animation.currentTime is unchanged after pausing'); |
| }, 'The animation\'s current time remains fixed after pausing'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| const originalReadyPromise = animation.ready; |
| animation.cancel(); |
| assert_equals(animation.startTime, null); |
| assert_equals(animation.currentTime, null); |
| |
| const readyPromise = animation.ready; |
| assert_not_equals(originalReadyPromise, readyPromise, |
| 'Canceling an animation should create a new ready promise'); |
| |
| animation.pause(); |
| assert_equals(animation.playState, 'paused', |
| 'Pausing a canceled animation should update the play state'); |
| assert_true(animation.pending, 'animation should be pause-pending'); |
| await animation.ready; |
| assert_false(animation.pending, |
| 'animation should no longer be pause-pending'); |
| assert_equals(animation.startTime, null, 'start time should be unresolved'); |
| assert_equals(animation.currentTime, 0, 'current time should be set to zero'); |
| |
| }, 'Pausing a canceled animation sets the current time'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| // Make the scroll timeline inactive. |
| scroller.style.overflow = 'visible'; |
| scroller.scrollTop; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| assert_equals(animation.timeline.currentTime, null, |
| 'Sanity check the timeline is inactive.'); |
| // Pause the animation when the timeline is inactive. |
| animation.pause(); |
| assert_equals(animation.currentTime, null, |
| 'The current time is null when the timeline is inactive.'); |
| assert_equals(animation.startTime, 0, |
| 'The start time is zero in Pending state.'); |
| await waitForNextFrame(); |
| assert_true(animation.pending, |
| 'Animation has pause pending task while the timeline is inactive.'); |
| assert_equals(animation.playState, 'paused', |
| 'State is \'paused\' in Pending state.'); |
| }, 'Pause pending task doesn\'t run when the timeline is inactive.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| scroller.scrollTop = 0.2 * maxScroll; |
| // Make the scroll timeline inactive. |
| scroller.style.overflow = 'visible'; |
| scroller.scrollTop; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| assert_equals(animation.timeline.currentTime, null, |
| 'Sanity check the timeline is inactive.'); |
| // Play the animation when the timeline is inactive. |
| animation.pause(); |
| |
| // Make the scroll timeline active. |
| scroller.style.overflow = 'auto'; |
| await animation.ready; |
| // Ready promise is resolved as a result of the timeline becoming active. |
| assert_equals(animation.currentTime, 200, |
| 'Animation current time is resolved when the animation is ready.'); |
| assert_equals(animation.startTime, null, |
| 'Animation start time is unresolved when the animation is ready.'); |
| }, 'Animation start and current times are correct if scroll timeline is ' + |
| 'activated after animation.pause call.'); |
| |
| </script> |
| </body> |