|  | allocation growing API | 
|  | ====================== | 
|  |  | 
|  | Dynamically growing an array using realloc() is error prone and boring. | 
|  |  | 
|  | Define your array with: | 
|  |  | 
|  | * a pointer (`item`) that points at the array, initialized to `NULL` | 
|  | (although please name the variable based on its contents, not on its | 
|  | type); | 
|  |  | 
|  | * an integer variable (`alloc`) that keeps track of how big the current | 
|  | allocation is, initialized to `0`; | 
|  |  | 
|  | * another integer variable (`nr`) to keep track of how many elements the | 
|  | array currently has, initialized to `0`. | 
|  |  | 
|  | Then before adding `n`th element to the item, call `ALLOC_GROW(item, n, | 
|  | alloc)`. This ensures that the array can hold at least `n` elements by | 
|  | calling `realloc(3)` and adjusting `alloc` variable. | 
|  |  | 
|  | ------------ | 
|  | sometype *item; | 
|  | size_t nr; | 
|  | size_t alloc | 
|  |  | 
|  | for (i = 0; i < nr; i++) | 
|  | if (we like item[i] already) | 
|  | return; | 
|  |  | 
|  | /* we did not like any existing one, so add one */ | 
|  | ALLOC_GROW(item, nr + 1, alloc); | 
|  | item[nr++] = value you like; | 
|  | ------------ | 
|  |  | 
|  | You are responsible for updating the `nr` variable. | 
|  |  | 
|  | If you need to specify the number of elements to allocate explicitly | 
|  | then use the macro `REALLOC_ARRAY(item, alloc)` instead of `ALLOC_GROW`. |