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Releases: orange-cpp/omath

v4.3.0

09 Nov 20:28
9efabd8

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What's Changed

Full Changelog: v4.2.0...v4.3.0

v4.2.0

01 Nov 11:07

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What's Changed

  • Add documentation for game engine math modules by @Copilot in #97
  • Comprehensive documentation overhaul with guides, tutorials, and cross-references by @Copilot in #98
  • Feature/docs by @orange-cpp in #96

Full Changelog: v4.1.0...v4.2.0

v4.1.0

30 Oct 02:45
7d194a5

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Full Changelog: v4.0.1...v4.1.0

v4.0.1

27 Oct 08:23

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-force disabled tests

v4.0

27 Oct 08:12
495a2a8

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Full Changelog: v3.10.1...v4.0

v3.10.1

22 Oct 22:02
8feb805

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Full Changelog: v3.10...v3.10.1

small fixes

v3.10

22 Oct 22:00

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-added Frostbite support by @orange-cpp

v3.9.4

21 Oct 02:01
ed8afb0

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What's Changed

  • Adds hash support for Vector2, Vector3, and Vector4 by @orange-cpp in #88
  • Fix pattern scan range check to use end() instead of cend() by @luadebug in #89
  • Fixes NDC calculation and updates formulas by @orange-cpp in #90

Full Changelog: v3.9.3...v3.9.4r

v3.9.3

13 Oct 14:17
568883f

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What's Changed

  • Removes Windows-specific API dependencies for pattern scanning by @orange-cpp in #87

Full Changelog: v3.9.2...v3.9.3

v3.9.2

12 Oct 17:24
ee54e3d

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Full Changelog: v3.9.1...v3.9.2