Releases: orange-cpp/omath
Releases · orange-cpp/omath
v4.3.0
What's Changed
- Add macOS CI workflow and update CMake presets for vcpkg integration by @luadebug in #99
- Improves screen to world conversion accuracy by @orange-cpp in #100
- Adds PE signature scanner example by @orange-cpp in #101
- Feature/gjk algorithm by @orange-cpp in #102
Full Changelog: v4.2.0...v4.3.0
v4.2.0
What's Changed
- Add documentation for game engine math modules by @Copilot in #97
- Comprehensive documentation overhaul with guides, tutorials, and cross-references by @Copilot in #98
- Feature/docs by @orange-cpp in #96
Full Changelog: v4.1.0...v4.2.0
v4.1.0
What's Changed
- removed useless option by @orange-cpp in #93
- removed brackets by @orange-cpp in #95
Full Changelog: v4.0.1...v4.1.0
v4.0.1
-force disabled tests
v4.0
v3.10.1
Full Changelog: v3.10...v3.10.1
small fixes
v3.10
-added Frostbite support by @orange-cpp
v3.9.4
What's Changed
- Adds hash support for Vector2, Vector3, and Vector4 by @orange-cpp in #88
- Fix pattern scan range check to use end() instead of cend() by @luadebug in #89
- Fixes NDC calculation and updates formulas by @orange-cpp in #90
Full Changelog: v3.9.3...v3.9.4r
v3.9.3
What's Changed
- Removes Windows-specific API dependencies for pattern scanning by @orange-cpp in #87
Full Changelog: v3.9.2...v3.9.3
v3.9.2
What's Changed
- Feature/hide pe defs by @orange-cpp in #85
- Feature/improved pe scanner interface by @orange-cpp in #86
Full Changelog: v3.9.1...v3.9.2