-
- Notifications
You must be signed in to change notification settings - Fork 4.2k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Give Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
change_detection
its own folder and split into multiple files A-ECS #21604 opened Oct 19, 2025 by JaySpruce Loading…
RenderTask A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
API for traversing Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
Relationship
s and RelationshipTarget
s in dynamic contexts A-ECS #21601 opened Oct 19, 2025 by eugineerd Loading…
Fix memory leak in Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
EntitySpecializationTicks
A-Rendering Split Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
AmbientLight
into two A-Rendering #21595 opened Oct 18, 2025 by Trashtalk217 Loading…
Merge button components A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out. X-Controversial There is active debate or serious implications around merging this PR
Rename Make things move and change over time C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
AnimationEventTrigger::animation_player
to target
and fix misleading docs surrounding it A-Animation Update User-facing camera APIs and controllers. C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
PanCam
and FreeCam
to use full term Camera
A-Camera Add Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
try_get_*
component accessors to filtered entity references and mutators A-ECS #21588 opened Oct 18, 2025 by VanjaRo Loading…
Support non-archetypal Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
QueryData
A-ECS docs(camera): clarify ndc_to_world method documentation A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#21571 opened Oct 17, 2025 by WaterWhisperer Loading…
Move asset processing tests to their own file. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21567 opened Oct 16, 2025 by andriyDev Loading…
Feature/glam cross constants A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#21561 opened Oct 16, 2025 by pine-free Loading…
Text underline A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Nested Queries A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Text strikeout A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Allow DiagnosticsBuffer to be applied even if DiagnosticsStore is missing. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21550 opened Oct 14, 2025 by andriyDev Loading…
taplo sort A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
Move Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
MaterialProperties
from bevy_pbr
to bevy_material
A-Rendering Font reference counting using hooks A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21535 opened Oct 13, 2025 by ickshonpe Loading…
time 2.0: stepable, non monotonic, A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
add note about hdr to custom post process. A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21525 opened Oct 13, 2025 by ChristopherBiscardi Loading…
Support Ui to perform Transform in the world A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21514 opened Oct 12, 2025 by MushineLament • Draft
5 of 9 tasks
Add optional wordvec feature for RelationshipSourceCollection A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#21513 opened Oct 12, 2025 by SOF3 Loading…
Add a debug-only alternative to Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
Name
A-ECS #21509 opened Oct 11, 2025 by greeble-dev • Draft
Previous Next
ProTip! Type g i on any issue or pull request to go back to the issue listing page.